

Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported. New 2022.1.0a8 Entries since 2022.1.0a7 ImprovementsĮditor: Starting now, project opening can be canceled while loading. XR: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" WebGL: Profiler does not autoconnect on WebGL builds Vulkan: Editor crashes vk_optimusGetInstanceProcAddr after closing Build Settings window

Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. Universal RP: Performance regression in URP template standalone build duration, shader variants take hours to compile on macOS Undo System: Prevent crashing when attempting to finalize an undo that is already being finalized UI Toolkit: Animation Control UI not displaying node Inspector UI Builder: Changes in UI Builder are lost when editing a 2D sprite Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame Shaders: Fixed Editor crashing when loading shaders with package requirements. ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2
Invalid Serialized File Header Unity code#
Scripting: Unity does not execute code weavers when the project is opened for the first time Scripting: Performance degradation when activating or deactivating uGUI GameObject Scripting: Internal package modules that are not used in a project do not get stripped from player builds. Scripting: Increased Script Assembly reload time Scene Management: Redoing Apply nestee prefab crashes Editor Scene Management: Poor performance when loading or unloading a large Scene Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled Profiler: The time taken to calculate samples selected in timeline view had been greatly reduced. Physics: Rigidbody with interpolate setting set to Interpolate or Extrapolate does not follow parent transform position or rotation

Physics: Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh does not have texture channel 1 Packman: User can't easily configure location of both UPM and Asset Store package local cache Mono: Unity crashes when detaching the Managed Debugger after hitting a breakpoint This has already been backported to older releases and will not be mentioned in final notes. Mono: Fixed hang while entering play mode due to calling a marshaled delegate in native code. Mobile: Build fails when there are 680 or more files in the Streaming Assets folder Metal: Stuttering Scene view and Game view when in Play mode MacOS: Editor fails to load platform editor extensions Linux: Editor Menu disappears when opening new AR or VR Template Project or when pressing "Show Tutorials" IMGUI: Scrolling is jumping when scrolling in the Input Manager HDRP: The HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project

Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Global Illumination: Realtime GI is not present in player builds Global Illumination: UV mapping data is corrupted in the project's built application Global Illumination: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play ModeĪudio: Loud clicking sound starts playing when selecting more than one audio clip in Project windowīugreporter: Bug reporter upload of report fails consistently with non actionable error messageĮditor: Fixed infinite notification in Settingswindow.
